Ftl faster than light read text4/15/2023 I’ve never had so much fun failing.įTL: Faster Than Light (Mac, PC )įTL is a roguelike, ship management, space strategy game, but more importantly it’s a game that offers up an infinite number of short, intense, and compelling stories that rarely go on for more than an hour or two. Those were the final moments of the HMS Tribble, fifteen minutes into starting my first game of FTL: Faster Than Light. The explosion rocked the ship, and then she was no more, the hull being utterly ripped apart. They teleported out and then sent in a mine, my worst nightmare. He stood down and waited to face death from the hands of the boarding party, but the cowards would not comply. He had actually managed to put out the fire in helm control, but he could do no more. Blasters fired, and I was down two more crewmen. They ran straight for the weapon control room, where Officers Buttons and Trifle were already close to death. An insane move from my foe, the invaders would die with my crew when the ship inevitably explodes, I thought. The sound of a teleporter rang through the corridors of the Tribble - boarders had arrived. The enemy ship, a Rebel fighter, was almost forgotten, but not for long. Red was flashing everywhere, and now the oxygen was running out. A hull breach appeared, then another, then another. The valiant Captain Jack Jack was frantically attempting to regain control of the helm, while the other two surviving crew members - the brave Weapons Officer Beth Buttons and the ingenious Engineering Officer Jerry Trifle - were working together to get weapons back online. Every single room from the engine room to my recently purchased drone control room was being consumed one tiny square at a time. The event creator will definitely have a GUI.The HMS Tribble was on fire. The plan is once I can build a program to simulate an event from XML, then I can reverse the process and create a program that can create an event and export into XML. This is hard without reading a big blueprints.xml file) Make things nicer (such as not making a person race 'random'.AutoReward tag (once I figure out how it works precisely).The ability to load ship encounters and their various events (surrenders, dead crew, etc.)Įssentially it can handle the bulk of an event's structure, choices, randomisation, etc.Has a custom-made command line with various commands.Simulation can interpret choice requirements.Can interpret various beacon signals (store, distress and repair).Can interpret every 'effect' tag, including, and.Can interpret if a ship is at a beacon (but not if its hostile).Can interpret quest beacons and continue an event as if you went to said beacon.Can handle text ids and standard text formatting (i.e.Can interpret events from a file and load them in a simulation.This file contains one shipBlueprint tag, largely resembing the shipBlueprint of a player ship with some extra tags for fuel and scrap count. ![]() Ship.xml contains the equipment of the player ship in the simulator, mainly for checks against blue options. Anything that you include in this file must be within the FTL tag. Some example have been provided, most of which are test events found inside FTL. This program draws data from the events.xml and ship.xml files included.Įvents.xml is where you include any events you want to simulate. A program to read XML code from the game FTL:Faster Than Light and create an event simulation.
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