Enemy AI has been improved so that opponents react to the player in a more organic fashion instead of the more tit-for-tat style: also, patrols regularly sweep through, ‘looking’ for the player and heightening the chance of sudden battles breaking out. This game makes it much harder for those players who like a quiet life and tend to hang around the fringes of the action, dodging battles and taking the long way around to avoid battles. When Perryman finds that the main antagonist is a former Ghost himself, the stakes are raised and he knows he is in for the fight of his life. Play is mainly from a third-person perspective, with occasional jumps into the first person for dramatic effect and to make aiming weapons a lot easier. Perryman has been deployed to the island to investigate a series of disturbances that all seem to be connected to mysterious military contractor, Skell Technology. The player takes on the character of Lieutenant Colonel Anthony ‘Nomad’ Perryman who is a special forces operative. The game is set on the fictional Pacific Ocean island of Auroa, which is a broadly open world environment, allowing the player a lot of freedom to roam, explore and quest the way they want to. For the first time in the franchise, the game’s setting is not rooted in reality as the developers wanted to give themselves more freedom with terrain types and other features. ![]() ![]() Tom Clancy’s Ghost Recon: Breakpoint for PC is a tactical shooter game, the eleventh in the Tom Clancy’s Ghost Recon series and a direct sequel to TCGR: Wildlands.
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